NICHOLAS SECCONDRO
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Hi! I'm Nick. I'm a 3D artist with experience ranging across the entire 3D animation pipeline, although I tend to lean towards rigging and animation. Starting with Blender back in 2013, I have been working with 3D software for about 7 years now. During this time, I have picked up and learned a number of other tools to broaden my skill set, including Maya, Zbrush, Substance Painter, and many others.

I have a particular passion for creating systems that drive digital characters and creatures. Whether that be a rig or a dynamic material system or whatever, I love to create the illusion of life in digital space. Stemming from a childhood fascination with animals and an appreciation for computer programming, defining the parameters of digital life is what drives me.


You can check out my instagram here, or by using the icon below. 
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  • Home
    • Demo Reels
    • Animation
    • Stills
    • Models
    • Games/Real Time Content
    • Digital Illustration
  • About
  • Contact