NICHOLAS SECCONDRO
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Call of Duty: Black Ops 6

Role: Mid-Level Technical Animator
​Worked on the single player campaign from the very beginning of production, all the way to ship, doing a variety of tech anim tasks such as:
- rigging/skinning character assets, as well as a handful of vehicle assets
- creating hair dynamics setups on numerous hero character assets
- authoring unique prop rig assets for in-game animated sequences
- authoring/polishing in-game dynamics and procedurally animated assets
- authoring a variety of rigging/animation tools to streamline our processes

  • Home
    • Demo Reels
    • Models
    • Past Game Projects >
      • Strawhart
      • Spaceflight VR
      • COD Black Ops 6
      • COD Warzone
      • COD Vanguard
    • Animation
    • Stills
    • Digital Illustration
  • About
    • Resume
  • Contact