Call of Duty: Warzone
Role: Associate Technical Animator
Worked on seasonal content, shipping update after update every few months. Primarily worked on the Verdansk `84 and Warzone: Pacific chapters. Worked on various rigging/tech animation tasks, such as:
- rigging/skinning weapon assets
- skinning character assets
- authoring/polishing in-game dynamics
- fixing tech animation bugs
Worked on seasonal content, shipping update after update every few months. Primarily worked on the Verdansk `84 and Warzone: Pacific chapters. Worked on various rigging/tech animation tasks, such as:
- rigging/skinning weapon assets
- skinning character assets
- authoring/polishing in-game dynamics
- fixing tech animation bugs
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