Call of Duty: Black Ops 6
Role: Mid-Level Technical Animator
Worked on the single player campaign from the very beginning of production, all the way to ship, doing a variety of tech anim tasks such as:
- rigging/skinning character assets, as well as a handful of vehicle assets
- creating hair dynamics setups on numerous hero character assets
- authoring unique prop rig assets for in-game animated sequences
- authoring/polishing in-game dynamics and procedurally animated assets
- authoring a variety of rigging/animation tools to streamline our processes
Worked on the single player campaign from the very beginning of production, all the way to ship, doing a variety of tech anim tasks such as:
- rigging/skinning character assets, as well as a handful of vehicle assets
- creating hair dynamics setups on numerous hero character assets
- authoring unique prop rig assets for in-game animated sequences
- authoring/polishing in-game dynamics and procedurally animated assets
- authoring a variety of rigging/animation tools to streamline our processes